
It’s not easy to talk about something as complex as this in an easily understandable manner. Lost Coast follows Half-Life protagonist Gordon Freeman as he travels up a coastal cliff to destroy a Combine Headcrab artillery launcher in a monastery, which is firing on a nearby town, Saint Olga. Lost Coast was the first video game developed by Valve to allow developers to explain various elements of design as the player progresses through the level. The level was designed with a variety of appropriate environments to emphasize these effects.


Lost Coast serves as a technology demonstration, specifically showcasing the high-dynamic-range rendering implemented in the Source engine.

through the Steam content delivery service as a free download to owners of the Windows version of Half-Life 2. Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source engine.
